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“We often find ourselves spending more time getting the hardware ready and navigating to a location within VR than we actually do testing or troubleshooting an issue,” explains Lukas Faeth, Senior Product Manager at Autodesk. Plus, all of these tasks require a 1:1 device connection, in order to launch and run a VR application.Īll of this makes recording anything in VR an extremely time-consuming and tedious process. Creating VR applications can also be cumbersome, as developers have to jump in and out of their headsets to code, test, and refine their work. It’s impossible to repeat an identical experience in VR, and immersive demos are often jittery and difficult to watch due to excessive camera motion. Unlike the real world, capturing an immersive scene isn’t as easy as taking a video on your phone or hitting the record button on your computer. The potentials of virtual worlds are limitless, but working with VR content poses challenges, especially when it comes to recording or recreating a virtual experience.
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Developers and early access users can now accurately capture and replay VR sessions for performance testing, scene troubleshooting, and more with NVIDIA Virtual Reality Capture and Replay (VCR.)
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